package ca.usherbrooke.builder.equipment;

import ca.usherbrooke.model.bridge.IWeaponModelObject;
import ca.usherbrooke.model.damage.Damage;

public class WeaponModelObject extends EquipmentModelObject implements
		IWeaponModelObject {

	public Float range;
	public Damage damage;

	@Override
	public Float getRange() {
		return range;
	}

	@Override
	public Damage getDamage() {
		return damage;
	}
}
